Let's try to go upstairs, rather. The suits of armor are gone; however, as you walk through the hall, lightning flashes will reveal their lingering shadows. His head will fall off, revealing a lot of gold. Let's start by heading to the room on the first floor to the west. Head to this section of the Balcony. Luigi's Mansion was a curious launch title for the GameCube back in 2001, and it's even more curious as an end-of-life title for the 3DS. These Greenies, however, are harder to deal with. E. Gadd is picking up piano signals in the Library from the back. Continue upstairs. Ride the balloon all the way to the southwestern corner and land near a golden bulb. The vault holds hearts if you need them. The spiders will then scare the carp out of Luigi. Vacuum up the coats for some bills and collect the gold in the corner. Finally after you have sifted through all that, you get to the walkthrough. The elevator will then fly up and release a Slammer for you to defeat. The Slammer will net you a Gear. This will put out the fire in the fireplace. The Walkthrough is presented below in the following sections. These yellow cerebral ghosts are very annoying. During combat, I recommend that you always charge up your Strobulb in case of any surprises. Check out the rope in the northeast corner. The sunflowers here have nothing. . Note that I assume that you have read through the previous sections, notably Controls. You can try to strobe the gold spiders, but it will be very difficult with the books flying at you. Not much has changed in these first few rooms, though the doghouse is interestingly gone from the Mudroom Exterior. There isn't much else in here, so let's make our way back out to the Foyer by vacuuming the dust to get back to the Common Hall. You can still walk through the hall, but it's...eery. E. Gadd will tell you that there's probably an illusion in the room. Now head out front. Head to the Foyer once the front room is cleaned up. Now vacuum up the shower curtain to reveal a ghost who quickly returns to the other portion of the room. Once you reach him, have him set your ball of silk on fire. Finally, in 2015, a "Luigi’s Mansion" arcade game was released in Japan. Luigi, as clumsy he usually is, manages to block the exit. Use the Table of Contents to the right as your guide to make your way to the section you want to use--without further ado, I welcome you to my FAQ! Grab the first web and make your way to the portrait. Head back out to the hall now. Examine the bed to take a nap. Check out the chalkboard in the back. IT'S A BOO! games, like my page! Now that we've got the Strobulb, let's head back to the Mudroom to check out that door that wouldn't open. Let's use that Key on the door we accidentally closed! Thanks! The Front Yard, Mudroom, and Mudroom Exterior are similarly barren. Appendix A is the exception. Keep going back until you reach the suit of armor. Note that if you're ever in need of health throughout the battle, the decrepit suit of armor to the back and the right holds a heart. A direct sequel for the Nintendo 3DS, Luigi's Mansion: Dark Moon, was released in March 2013, almost twelve years after the release of Luigi's Mansion, to celebrate the Year of Luigi. The Walkthrough for Luigi's Mansion: Dark Moon contains all Gem Locations and Boo Locations and boss fight guides, in addition to a step-by-step guide and video of each of the game's 34 missions. Repeat this for all fo the defnsive Greenies. Use all of the combat skills I've taught you in this section to dispatch all of the ghosts in each of the rooms. Look at the ceiling it's attached to--you can spin that. These will be insanely useful for our trek througout the mansions. Mission complete! Sadly, there isn't much else in the Lab. Keep going across the rafters until you reach the pile of dust/spider web to the north. Money is not. It may take awhile to get this just right--don't worry. Luigi is back on a mission to remove a bunch of stubborn ghosts from some super-spooky mansions in Luigi's Mansion 2 for Nintendo 3DS. Open the doghouse for a heart, then head back out. You can go to the Lobby to pick up some gold in the southwestern vase, but I'm taking you to the Master Hall. Continue to the Common Hall. Fortunately for us, E. Gadd's already located a fragment of the Dark Moon, so we can advance to the first mansion. Let's explore the front yard for a bit, though. Cheats. The car, of course, holds the Poltergust 5000. The other rooms to the south, east, and west still contain a minimal amount of gold. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Watch out for the suits. Now let's head outside again via the door we just unlocked. Fortunately, if you strobe and capture him, he'll give you a ton of gold. Go into the next room. If you collect all of the coins, a treasure chest will appear on the top floor. Now let's go back to the Foyer. Head left. If you don't want to deal with these Boos just yet, continue on to Haunted Towers. We'll get to it later. If you're having trouble keeping the 3DS straight, just rotate it back and forth so as to prevent it from staying on one side too long. Clean up the webs in the room as they are the only thing of importance here. Now head to the Library. Otherwise, there just isn't much to do; check out the door next. The Mudroom is missing a table, and the Boo goes by BaBoon. Grab the Key afterwards, and head back to the Foyer. This door opens up to the Coatroom. This time, E. Gadd drops us off in the Entrance instead. Because we were unable to catch Boos during A-1, A-2, and A-3, this section is intended to help complete that package. Well, let's use the Darklight! Cheats, Tips, Tricks, Walkthroughs and Secrets for Luigi's Mansion on the 3DS, with a game help system for those that are stuck Cheats, Hints & Walkthroughs 3DS If they end up getting away, just repeat what you did before. Now head back near the pudgy suit of armor. After you stun it, you can suck it up with the Poltergust as you would any other household item. After the battle, E. Gadd will recall you--finally! Now go back inside. However, if you wait around, one will inevitably throw a book at you. Forum. Stun the spider and back up. The ghost will now engage you in battle. E. Gadd will now recall you. A chest should be revealed, holding another Key. There isn't too much else of interest here. Vacuum the spider webs as you head through the corridor. Professor E. Gadd seems to be using ghosts to his advantage this time; unfortunately King Boo strikes. The Boo will then fly all over the room, taking damage. It contains another vault with another Gem. If you look at the map, there should be a door that leads to the Balcony. Let's head upstairs. In classic mystery-esque fashion, the wall rotates, placing Luigi in a new room. Let's head back to the entrance. Thirty-five of the fifty regular Boos are named and each one always starts out in a particular room. Also, try to do this near the plant so as not to pop the balloon halfway up. Pick up the Golden Bone along the way, if you want. Head upstairs. Try to group your ghosts together because the Poltergust can handle them. His shades make him invulnerable to your Strobulb; however, you can simply suck the sunglasses right off of his face. Ha. Find great deals on Luigis mansion in Lansing, MI on OfferUp. Vacuum the web up to reveal the Gem. Check out the camera next. While giving you a list of buttons is useful, it does not cover what I really want you to know--how to battle. There isn't much else here, so head up to the door leading inside (the north one). You should be able to get the painting to fall over. Ignite the fuse and pull it back away from the larger spider web. Pull on it to reveal the dining elevator. In 2015, Nintendo released Luigi's Mansion Arcade, an arcade game based on Luigi's Mansion: Dark Moon developed by Capcom and published by Sega. At the very end of the room, a Greenie with a shovel will pop out. There should probably be a door considering there's a placemat at the end of the hall and there's a door mark on your map? Wow, there are a lot of webs up here! Move onto the Foyer. Haha. Well, you're going across that! You can strobe the frogs for a few pieces of gold. ...Or not. Investigate the wardrobes to the north of the room by vacuuming all of the shirts. Vacuum the bucket to reveal a Greenie. It seems that none of the doors, barring the one on the left, work. No kidding. The door to the Lab mysteriously vanishes, leaving us few options to advance. You've won a Mansion! Nevertheless, this section is intended to help you with everything from beating the first level to beating the last level, completing the first mansion to completing the final mansion, finding your first Gem to finding your last Gem, and getting your first Boo to getting your last Boo. Retrieve it afterwards. A system update may be required. More ghosts! Vacuum up the rest of the dust and exit the Garage. Head back out the Foyer (the rest of the hall is rather boring, and I'll cover it later). If yau see the Afterwards, vacuum the poster on the back wall to reveal a vault, containing quite a bit of gold. Those plants certainly are menacing. Firstly, let's recreate the table and suck up the Spirit Balls. However, this balance beam really does require you to balance your 3DS as you waltz across. Follow the path toward the mansion until you pass through the gate. This Kitchen fight is very annoying. Now you should head to the Dining Room via the elevator in the Kitchen. If you don't release, the Gobber will lob sludge at you. Reach the door on the other side and enter the next room. Check out the surrounding boxes for more gold. Discard your old balloon by holding "R" on land and grab the golden bulb. In here, head left between the stairs and the door. Return to the Patio afterwards. After this battle, we can head upstairs. Back out to the Entrance! Follow the path to the end road. By the way--use your Darklight on the painting to get a lot of gold. Let's head up there! Use your Strobulb on the flowers that have been following your movements to make them open, revealing gold and a Gem. I hope you enjoy the guide! The basic controls for Dark Moon are given in this section. Not only do you have pot/pan Greenies, but you also have Hiders! Let's shine the Darklight on the portrait in this room. The original Luigi's mansion, which was a launch game for the Nintendo GameCube system in 2001, is coming to the Nintendo 3DS family of systems. Vacuum the piece of web and pull back. Investigate the picture on the back wall for a lot of loot, and then move out of this room back into the Master Hall. Note that other Greenies can pick up shovels left on the ground. Watch out for the suit of armor because he's gonna pick up the cardboard box. ALL RIGHTS RESERVED. It's just as easy to get through here, though! Head right and locate the Key in the treasure chest. Now let's head west and make the door reappear with our Darklight. However, I'll go over the basics here. Clean up the mice as they can get to be a nuisance. Hold "L" to release. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Grab the treasures. There are more frogs in the sunflowers underneath the dust pile in the northeastern corner. Arachnophobia at its finest! Check out the flap of wall to the southeast to reveal a good amount of gold. Pick it all up. Again, here we are at the Entrance. You also have to dodge the purple blobs. Now you can strobe all of those switches to let the water flow. Most Appendices are up-to-date. Head in the Lobby. Head upstairs and locate the safe. Ignite that silk (after dodging everything in reverse) to reveal another flaming suit of armor. Check out the desk directly to the north of where you start. As we try to open the door, we accidentally close it, revealing a Greenie with a Key. Shipping and local meet-up options available. Use the Darklight on it to reveal an E. Gadd statue. A full walkthrough of each room - part of the Luigi’s Mansion strategy guide and walkthrough by Jegged.com Luigi’s Mansion: Full Walkthrough - Jegged.com Games As you try to grab the Dark-Light Device, a Greenie with shades will steal the Device and escape into the chalkboard. The guard dog, Spooky, chased Luigi throughout the Boneyard, threatening to crush him in his gaping maw, barking and growling all the while. They tend to gang up on you now, so try to get the majority of them caught in a Strobulb blast. The sequel, "Dark Moon," was released in 2013 for the Nintendo 3DS during Nintendo’s “Year of Luigi” event. Cheats, Tips, Tricks, Walkthroughs and Secrets for Luigi's Mansion: Dark Moon on the 3DS, with a game help system for those that are stuck Tue, 17 Oct 2017 11:14:31 Cheats, Hints & Walkthroughs 3DS Pick it up and head south. Near the treasure chest, use your Darklight to find a washing tub drawar thingy. Now head to the Study via the bed in the wall. You can head north and blow the windmill gate to reveal the next area; unfortunately, we can't proceed that direction until there's water flowing. Defeat the Hiders in here. Now we can actually head up to the top. Before we head out, E. Gadd uses his Parascope to scan the mansion. Now there should be a ball of spider silk near the spider. We should've expected this after the last mansion. You can suck up multiple ghosts at a time with your Poltergust. Once you enter the Parlor and walk toward the fireplace on the other side of the room, some Spirit Balls will escape from the Lab and posess the digital clock. You can light up the flowers to get more money. E. Gadd requires us to fix the plumbing of these new towers. Head to the left. If you head to the left, you can check out what the ghosts are doing inside the mansion. There's a bit of gold in here along with a Key at the very end of the space. Once you defeat the first Poltergeist, two more will fly down. Take it on over to the open flame on the stove to receive another Gem. Let's try the Foyer. Now let's examine the Phonograph in the center of the room. I try to write somewhat seriously with an undertone of lightheartedness, so I hope that's reflected in my writings. Now let's head through the Kitchen to the Dining Room (use the elevator to go up as you did before to go down). That's just behind the wall in the little outcropping back there. Afterwards, you can just treat him like any regular old Greenie. Now that we have the Darklight, we can deal with those large portraits we've been seeing everywhere. After extinguishing the flames on the Kitchenside of the Boneyard with the Water Element, Luigi found himself in a grassy lawn. You can then open the chest for a Key. Return to the Courtyard. Check out the eastern door; vacuum the wavering piece of door to reveal the actual door. He must then catch each one throughout the game. Run along the balcony. This should open up the third floor--ignore it for now. E. Gadd now calls you back to the Bunker to talk about his new discovery! E. Gadd gifts you the Elevator Key so that you can reach the recesses of the mansion. Head to the left and vacuum the huge leaf to yield a bunch of gold. Vacuum it up to reveal a pot that contains a lot of gold. Well, this changes things. Use your Darklight on the stand in the southwestern corner. Go to the part of the fountain that is closest to the actual deck/patio. Let's start out by vacuuming the webs around us and slightly to the left. al.) You should be able to locate a missing sphere. E. Gadd will tell you to track down the source of the Spirit Balls. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Luigi's Mansion: Dark Moon for Nintendo 3DS. us to locate the other fragments... let's get started! Congratulations on beating the first boss! If it's something on my end, I will fix it; if it's something on GameFAQs' end, I will let the appropriate admin(s) know. :). Tap the Nintendo 3DS logo. Check out the door in the back to find the Foyer and the corresponding Gem behind the aquarium. This will reveal a lot of hearts and a few gold coins. Use your vacuum to pull it out from the wall, revealing a bed. Let's head along this upper bridge. Now we can go UP the stairs. We'll move onto the next room by sitting on the bed, of course. It will hold a heart and a few gold coins. Collect it with the vacuum. This reveals a switch that lets out a lot of gold. While I cannot cover all controls for all parts of the game, I can give you instructions for the majority of exploration and battling. Use the Darklight on the picture to net yourself a Key. Then go after the Slammer. There are a lot of ghosts in this room. See the hanging brown spider silk? The Walkthrough is broken up by "mission." In the Mudroom, we can see something moving in that window out there. Examine the embers. Now you can pick up the bucket. Spiders will fall down, forcing you to dodge them. Fire! The spike ball should fly to the plant, causing it to eat it and die. Enter the little hole in the wall to discover the West Garden. That will cause the spider silk farther up to ignite, freeing another suit of armor. Look toward the foreground wall to locate a little spiky ball plant. Spiders will plop down in addition to the purple goop flying toward you. In here, we can suck up the rug at our feet with our Poltergust to reveal some gold. As you step out to the bridge, you can see the crows flying in the background. E. Gadd will call us and give us a list of all rooms with gear ghosts. There's more gold up in the rafters of the porch. You can also strobe the flower to the right to earn some more bills. This in-depth guide is here to help you (and by extension Luigi!) Eligible for ... can select their portraits from the gallery to best your own score in tense rematches—a new feature in the Nintendo 3DS version! Grab the gold bar in the southwest corner if you want it. Now head into the other side of the Tower Lobby. Firstly, whenever you encounter a ghost, you innate response should be to press "R" and move away from the ghost. Walk all the way to the left along the pathway and fall off below. Head downstairs to the other door, and use the Strobulb on this lock. That should cover most combat rationale for now--any intricacies in-game will be covered in the next section--the Walkthrough! Yet, the Boo isn't really lock-on-able, meaning you have to use other means to catch the Boo. Now we have to trek back to the front, specifically the silk on the left. In that case, you may lax up on the tension so as to let the ghost pull you away from danger. Unfortunately, there seems to be nothing else of interest in this room--the curtains on the back wall just reveal some Bats. You can check out the Garage, but there's only a few scraps of gold in the car and a few other places. This Greenie just needs to be stunned with the strobe, have his hat taken off, then stunned again. This is the beginning story that sets the scene for Luigi's Mansion 2: Dark Moon on the Nintendo 3DS. Use the toilet to flush on backwards. Use it to open the door now. So, because this is your first time with ghosts, I'll tell you how to deal with them. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Luigi's Mansion for Nintendo 3DS. However...before we go, let's check out the Coatroom. Grab the ghost that appears one last time to finish him off. Making it into a balloon will allow coins to appear in the air. Notice the big dark spot on the ground? If you want to read more about me or the guide in general, keep reading! The Scarescraper is now unlocked for Multiplayer play. Head inside when you're done exploring. It's hard to see, but it's right behind the dining cart. Enter the door after gathering the Spirit Balls. Web Media Network Limited, 1999 - 2020. Return to the Foyer. Walk your flaming silk all the way back to where the Patio door is, destroying all impeding silk along the way. This guide was compiled with the GameFAQs Editor **BETA** version, meaning that there might be some formatting kinks. These blue ghosts like to lob items at you, causing damage. And more ghosts! Now let's check the ceiling--the ceiling fan, that is! The Greenie escaped here. Use your Darklight to make the door appear. I also played the original Luigi's Mansion. The next floor we are going to visit is 6F Castle MacFright. Try to get one (charged) hit in with your Poltergust, then release. Walk up to the Hydro Generator--E. Gadd will tell you to check the water supply on the roof. Exit once you're done investigating. This boss battle basically derives into three phases, each of which have their own puzzle. This battle will net you the Dark-Light Device. You should be able to easily find a little Gem. The second phase is very tricky. Let's head upstairs. They're using pots and pans to protect their ectoplasm from your Strobulb. We can't dawdle, though! Now let's go to the Patio. Elsewhere, Luigi is resting in his comfy home when E. Gadd enters Luigi’s television screen and violently startles him. Once in here, immediately turn left and shine your Darklight. Head left. Use the Strobulb on it to find a lot of money. Back at the Entrance! © 2021 GAMESPOT, A RED VENTURES COMPANY. Without any questions … Strobulb them to garner a stun and you can probably handle it from there. If you try to exit the Foyer, E. Gadd will call you and tell you that there's another way into that room. Notice the painting? The sunflower yields a bunch of hearts, if you need them. There isn't much else in this room, so head west toward the Library. This site is not affiliated in any way with Microsoft, Sony, … This is especially useful when projectiles are flying at you or in multi-persona boss battles. Author's Note: If I tell you to go to a room that we've already been to and nothing has changed, I will simply assume that you can make your way there. WANT UPDATES FOR WHEN I POST REVISIONS OR NEW GUIDES? These guys have 100 HP, but they don't move. The plumber decided to approach the little shack, which proved to be a mistake. Head back to the Lobby. This should get you another Gear. Vacuum it up and examine the empty space, revealing the Secret Pocket. No it's up to us to salvage E. Gadd's mansions! The first phase can be a little tricky. Fortunately, two is not much harder than one, and it's likely you'll be able to corral them both together. Grab that and make your way back. So, dodging the spider's purple blobs of goop, spin the silk as fast as it can go. Try to focus on one at a time, and keep moving so as to dodge the other one's flying objects. His buddies--two more Hiders and a Slammer--will also come to get you. All the way upstairs, there are more locked doors and a fishtank holding some star piece of sorts. Enter here. It's better to be prepared than sorry. Investigate the southeastern corner. All is silent, and there is no sign of Mario. Yep, look behind you. Chase after it by heading south to the Guard Hall and through to the Entrance! The game sees players taking on the role of Luigi who must explore a haunted hotel, incorporating … So we need to look for that Hydro Generator. And it's the one with the Spirit Balls! Head back out to the Common Hall. There is no such thing as a nap in spooky mansions. After the events of the original game, Professor E. Gadd has managed to keep the ghosts of Evershade Valley friendly and at bay, thanks to the power of the Dark Moon. It was released around the time when the Nintendo switch was just new. Ignore them and crawl into the fireplace. Let's unfurl the rug in the middle of room. They're both equally threatening, so it matters not whether you go for Hiders or Greenies first. Post your items for free. Fortunately, he's much easier. The Characters chapter is rather short but will tell you about the very few characters there are in Luigi's Mansion. Furthermore, items are bolded. :). In A-1, you'll want to make your way to the garage, and look for a Wheel near the entrance to locate Boogie Woogie. In the normal mission formatting, each time we change areas, a new bold header will be created to denote the change in location. Ghosts yield gold and hearts in here. For now, let's check out the tassle and rope in the northwest. Capture the Spirit Balls and head inside the door. This makes the Boo kinda angry. You can use the circle pad to steer. Head all the way around this balcony and vacuum the light fixture. So, you have to shine him with your Darklight to reveal him, and, once you make him visible, you have to catch him with your Poltergust. Without further ado, here are the controls: Those are the general combat controls. If you examine the screen in the northeast, you'll see an unreachable Gem. As soon as you enter, the Slammer will bolt to the next floor upwards. Let's start off by pulling the tablecloth off of the dining table. It's another spider ball! Continue upstairs. We'll get trapped in here, but E. Gadd informs us we can use the bulb on the wall as a balloon. Clean up whatever's left here (likely a golden Greenie and a few bats), then head back to the Library via the Common Hall. This Hider will likely be hiding in the pot in the background. More webs! Use the Strobulb on it to reveal another Gem. Defeat this Boo as you have previous Boos. This should make advancing through the Balcony much easier! Look! If you're having trouble keeping the 3DS straight, just rotate it back and forth so as to prevent it from staying on one side too long. Head downstairs to the main garden area. Once the pudgy armor has the silk ball, repeat the spinning motion with the brown silk. Just keep eating away at their health, using hearts and gold dropped by defeated Poltergeists to aid your onslaught. Vacuum the chalkboard to fish him out. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. My name is super_luigi16, but I generally go by SuperLuigi or just SL on GameFAQs. Professor E. Gadd will send Luigi back to the mansion to eradicate the last ghosts, with the goal of doing it as fast as possible. Extras. E. Gadd will inform us that we can do nothing about those doors unless we have that object the Greenies seem to be playing with. Check out the dining cart in the back for some hearts, if you need them. A Gem should be revealed. Deal with the first two Greenies, then vacuum up the Slammer. If you want to start from the beginning of the, If you want to look at specific information of any kind, look through the Appendices which start. :), Walkthrough complete (barring Gems) through. Finally, bosses are set apart by their large boss boxes. Once on the other side, use the painting to ignite the … Head to the Guard Hall when you're ready. Capture the Spirit Balls and continue inside. Afterwards, pick a door, any door! Available now $39.99 Buy download. You can simply suck in Spirit Balls with your Poltergust--no fighting required. If you notice any major problems, let me know. Keep pulling back toward the suits of armor (the one on the left, to be precise). When he opens his eyes to attack you, use your Strobulb to stun him. Fortunately, the objects fly with a ghostly spin, so they're rather slow. I've written for plenty of other Nintendo games, most of which happen to be for the 3DS. The shirts in the both corners also contain gold. Head right toward that new, exposed door. We start here for once! Check out the digital clock in the far northwest corner. Or not. You should pick up some gold for winning. Open the vault for some hearts. (henceforth abbreviated ) is the second installment into the Mario mini-series . The suits are back. He comes across the mansion deep in the Boo Woods, and heads inside. Head back out to the Foyer. Let's try the room slightly to the north of here! The Bedroom is slightly more interesting. Capture the Spirit Balls and suck the newfound globe in to reveal a Gem. Use the spider silk ball to ignite the webs blocking your way.
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